Priest monsters (and allies) now cast useful magics on their companions. Sorcerers get illusion spells which damage monsters which are hallucinating or sleeping. Monsters can now be dazed, hallucinate, suffer amnesia and be terrified (as opposed to merely afraid). A number of new magic bags to spread out e.g. Every spell book you study now uses up an inventory slot. You can download the source code from, a precompiled Windows build from and a precompiled OS/X (Intel) build from. This is a back port of a number of features from the SVN version which probably deserve some air time prior to me releasing a broken 0.6.5. Nevertheless, I'm in the process of slowly building up a build environment again and may have opportunity to release a fixed version of the Unangband 0.6.4 branch, and perhaps even an Unangband 0.7.0-very-alpha in the not to distant future. I got this email in February, however, which should be an indicator of how far I've successfully got towards integrating the small patch required to fix this. I've also received an email with a fix to the long standing 'monsters don't perform range attacks' which plagued the last ever release of Unangband, from a helpful contributor (Alexis Sheuer). I say 'helpfully' with caveats due to the deceptive advertising on the Source Forge download page, which is why the links to the right point have been updated to Github (for source code access) and Dropbox (for file distribution) and only the other files links to older versions references the Source Forge site. ![]() In the interim, Berlios, the host and source code repository has died, although Source Forge has 'helpfully' picked up the SVN repository and file distribution. Unangband has been on hold a bit longer than I initially intended.
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